Not working properly
There are absolutely no difference in the image, i just end up clicking randomly until it finds them, however there's nothing visibly different in those areas.
Fun game! Wicked wicked song!
God I love that song!
fun game, the rabbits movement seemed a little buggy, like after a throw u had to click to reset the rabbit to move again, you should make that automatic.
Yeah, that was a tricky balancing act. If we had more time on it we'd probably tweak that.
Very well done
I thought this game was very well done, great graphics, story and gameplay. I have no idea why this is scoring under at least a 4!
Aside from the poor grammar i really liked this game, simple and fun!
Although its a cool game, the first level is so ridiculously hard and annoying. Ease the player up to it.
I liked this a lot, finally a flash game that actually freaked the hell out of me! Great imagery and sounds! However a couple suggestions:
Create a dialog box below the field of vision. I find most of the vision is block by the dialog. Also the "click anywhere to skip dialog, click and drag the box, etc' blocks a lot too, possible show that only the first time.
Have different mouse graphics for different actions. For example, when clicking around the room im not sure what action will take place before i click on something. For example, have the cursor turn into an eye when its over something that will zoom in to investigate, legs when hovering over something that will move to the next room, a hand when its hovering over something to click on. And a exclamation mark when its an appropriate action, for example the wardrobe to hide in when the 'creature' first is coming in and you need to hide.
I find without a system like this in time sensitive events (such as HIDE!) i simply click everywhere in panic mode.
With all that said, you have created a very very very creepy game! Now its simply a task of tinkering with the interface.
This game is the definition of perfection!
Amazing graphics and tight programming.
However i found an exploit, i think.
On one of the maps when the horned mask guy (the dude with the shotgun) stays at the ledge by the door, if u stay on the ledge and punch him to death, the game can not progress after killing the simple baddies at the bottem.
Nice concept, poor execution
The borders simply move too fast for you to play this without simply memorizing the spots. Create a smoother moving avatar and slower moving walls. Also, try to randomize wehre the walls will move too.
Great job overall. The only aspect it really lacks is the graphics, which arent too bad and a couple bugs. Keep up the good work.
good, but could be more logical
some of the questions are good and use absract logic, others are stupid and just make the player have to guess until they lose all their lives and restart over and over.
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